To specify the region in the playfield that the system will use to define the outermost limits of the GEL boundaries, you use these GelsInfo members: topmost, bottommost, leftmost, and rightmost. The DoCollision() routine tests these boundaries when determining boundary collisions within this RastPort. They have nothing whatsoever to do with graphical clipping. Graphical clipping makes use of the RastPort's clipping rectangle. Here is a typical program segment that assigns the members correctly (for boundaries 50, 100, 80, 240). It assumes that you already have a RastPort structure pointer named myRastPort. myRastPort->GelsInfo->topmost = 50; myRastPort->GelsInfo->bottommost = 100; myRastPort->GelsInfo->leftmost = 80; myRastPort->GelsInfo->rightmost = 240; Parameters To Your Boundary Collision Routine Parameters To Your Inter-GEL Collision Routines Handling Multiple Collisions