If, instead of a GEL-to-boundary collision, DoCollision() senses a GEL-to-GEL collision, the system calls your collision routine with the following two arguments: * Address of the VSprite that is the uppermost (or leftmost if y coordinates are identical) GEL of a colliding pair. * Address of the VSprite that is the lowermost (or rightmost if y coordinates are identical) GEL of the pair.