When multiple elements collide within the same display field, the
following set of sequential calls to the collision routines occurs:
* The system issues each call in a sorted order for GELs starting at
the upper left-hand corner of the screen and proceeding to the right
and down the screen.
* For any colliding GEL pair, the system issues only one call, to the
collision routine for the object that is the topmost and leftmost of
the pair.