NAME OpenEngine -- Acquire engine handle SYNOPSIS engineHandle = OpenEngine() struct GlyphEngine *OpenEngine(void) FUNCTION This function establishes a context for access to the bullet library. This context remains valid until it is closed via CloseEngine. Each specific context isolates the specification of the various font attributes from other contexts concurrently accessing the bullet library. A context can be shared among different tasks. RESULT This function returns an engineHandle, or NULL if for some reason no engineHandle can be created. EXAMPLE BulletBase = OpenLibrary("bullet.library", 0); if (!BulletBase) EndGame(ERROR_LibOpen, "bullet.library", 0); EngineHandle = OpenEngine(); if (!EngineHandle) EndGame(ERROR_InternalCall, "OpenEngine"); SEE ALSO CloseEngine()