NAME CloseEngine -- Release an engine handle SYNOPSIS CloseEngine(engineHandle) A0 void CloseEngine(struct GlyphEngine *); FUNCTION This function releases the engine handle acquired with OpenEngine. It first releases any data acquired with ObtainInfoA associated with the engineHandle that has not yet been released. INPUTS engineHandle -- the handle acquired via OpenEngine. If zero, no operation is performed. RESULT This function has no result. The only error that can occur is when the when an invalid engineHandle is supplied: the application is assumed not to do that. EXAMPLE EndGame(code, arg1, arg2, arg3, arg3) { ... CloseEngine(EngineHandle); ... } SEE ALSO OpenEngine()