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    NAME
	CloseEngine -- Release an engine handle

    SYNOPSIS
	CloseEngine(engineHandle)
	            A0

	void CloseEngine(struct GlyphEngine *);

    FUNCTION
	This function releases the engine handle acquired with
	OpenEngine.  It first releases any data acquired with
	ObtainInfoA associated with the engineHandle that has not yet
	been released.

    INPUTS
	engineHandle -- the handle acquired via OpenEngine.  If zero,
		no operation is performed.

    RESULT
	This function has no result.  The only error that can occur is
	when the when an invalid engineHandle is supplied: the
	application is assumed not to do that.

    EXAMPLE
	EndGame(code, arg1, arg2, arg3, arg3)
	{
	    ...
	    CloseEngine(EngineHandle);
	    ...
	}

    SEE ALSO
	OpenEngine()