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NAME
    SyncSBitMap --   Syncronize Super BitMap with whatever is
                     in the standard Layer bounds.

SYNOPSIS
    SyncSBitMap( layer )
                  a0

    void SyncSBitMap( struct Layer * );

FUNCTION
    Copy all bits from ClipRects in Layer into Super BitMap
    BitMap.  This is used for those functions that do not
    want to deal with the ClipRect structures but do want
    to be able to work with a SuperBitMap Layer.

INPUTS
    layer - pointer to a Layer that has a SuperBitMap
            The Layer should already be locked by the caller.

RESULT
    After calling this function, the programmer can manipulate
    the bits in the superbitmap associated with the layer.
    Afterwards, the programmer should call CopySBitMap to
    copy the bits back into the onscreen layer.

BUGS

SEE ALSO
    CopySBitMap() graphics/clip.h