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Sprites
  address pointers, 110 
  arming and disarming, 123 
  attached
    color registers, 131 
    colors, 122 
    control word, 120 
    copper list, 122 
    data words, 121 , 123 
  clipped, 100 
  collision, 113 , 213 
  color, 102 , 302 
  color registers used, 102-103 
  comparator, 124 , 126 
  control registers, 124 , 126 , 127 
  control words, 107 , 107 
  data registers, 126 , 129 
  data structure, 104 
  data words, 107 
  designing, 104 
  displaying - example, 111 ,steps in, 109 
  DMA, 110 , 114 
  end-of-data words, 108 
  Enhanced Chip Set, 302 , 303 
  forming, 98 
  manual mode, 123 
  memory requirements, 105 
  moving, 113 
  overlapped, 118 
  parallel-to-serial converters, 124 
  pixels in sprites, 101 , 101 
  pointer registers, 127 
    initializing, 110 
    resetting, 110 
  position registers, 124 , 126 
  priorities, 207 
  priority, 115 , 118 , 210 
  reuse, 114 , 116 
  screen position - horizontal, 98 , 107 ,vertical, 100 
  shape, 101 
  size, 101 
  vertical position, 107 , 107 
  with copper, 113