Table 1-1: Summary of Amiga Memory Configurations Table 2-1: Interrupting the 680x0 Table 2-2: Copper Instruction Summary Table 3-1: Colors in a Single Playfield Table 3-2: Portion of the Color Table Table 3-3: Contents of the Color Registers Table 3-4: Sample Color Register Contents Table 3-5: Setting the Number of Bitplanes Table 3-6: Lines in a Normal Playfield Table 3-7: Playfield Memory Requirements, NTSC Table 3-8: Playfield Memory Requirements, PAL Table 3-9: DIWSTRT and DIWSTOP Summary Table 3-10: Playfield 1 Color Registers -- Low resolution Mode Table 3-11: Playfield 2 Color Registers -- Low resolution Mode Table 3-12: Playfields 1 and 2 Color Registers -- High resolution Mode Table 3-13: Maximum Allowable Vertical Screen Video Table 3-14: Maximum Allowable Horizontal Screen Video Table 3-15: Color Register Contents Table 3-16: Some Register Values and Resulting Colors Table 3-17: Low resolution Color Selection Table 3-18: High resolution Color Selection Table 3-19: Color Selection in Hold-and-modify Mode Table 4-1: Sprite Data Structure Table 4-2: Sprite Color Registers Table 4-3: Color Registers for Sprite Pairs Table 4-4: Data Words for First Line of Spaceship Sprite Table 4-5: Color Registers in Attached Sprites Table 4-6: Color Registers for Single Sprites Table 4-7: Color Registers for Attached Sprites Table 5-1: Sample Audio Data Set for Channel 0 Table 5-2: Volume Values Table 5-3: DMA and Audio Channel Enable Bits Table 5-4: Data Interpretation in Attach Mode Table 5-5: Channel Attachment for Modulation Table 5-6: Sampling Rate and Frequency Relationship Table 5-7: Equal-tempered Octave for a 16 Byte Sample Table 5-8: Five Octave Even-tempered Scale Table 5-9: Decibel Values and Volume Ranges Table 6-1: Table of Common Minterm Values Table 6-2: Typical Blitter Cycle Sequence Table 6-3: BLTCON1 Code Bits for Octant Line Drawing Table 7-1: Bits in BPLCON2 Table 7-2: Priority of Playfields Based on Values of Bits PF1P2-PF1P0 Table 7-3: CLXDAT Bits Table 7-4: CLXCON Bits Table 7-5: Contents of the Beam Position Counter Table 7-6: Contents of DMA Control Register Table 8-1: Typical Controller Connections Table 8-2: Determining the Direction of the Mouse Table 8-3: Interpreting Data from JOY0DAT and JOY1DAT Table 8-4: POTGO ($DFF034) and POTINP ($DFF016) Registers Table 8-5: Disk Subsystem Table 8-6: DSKLEN Register ($DFF024) Table 8-7: DSKBYTR Register Table 8-8: ADKCON and ADKCONR Register Table 8-9: SERDATR / ADKCON Registers Table K-1: Memory Space Type Codes