This chapter discusses sprites which are special graphic objects that are easy to define and easy to animate. The following sprite topics are covered: * Defining the size, shape, color, and screen position of sprites. * Displaying and moving sprites. * Combining sprites for more complex images, additional width, or additional colors. * Reusing a sprite DMA channel multiple times within a display field to create more than eight sprites on the screen at one time. What are Sprites? Overlapped Sprites Forming a Sprite Attached Sprites Displaying a Sprite Manual Mode Moving a Sprite Sprite Hardware Details Creating Additional Sprites Summary of Sprite Registers Reusing Sprite DMA Channels Summary of Sprite Color Registers