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This chapter discusses sprites which are special graphic objects that are
easy to define and easy to animate.  The following sprite topics are
covered:

   *  Defining the size, shape, color, and screen position of sprites.

   *  Displaying and moving sprites.

   *  Combining sprites for more complex images, additional width, or
      additional colors.

   *  Reusing a sprite DMA channel multiple times within a display field
      to create more than eight sprites on the screen at one time.

 What are Sprites?                Overlapped Sprites 
 Forming a Sprite                 Attached Sprites 
 Displaying a Sprite              Manual Mode 
 Moving a Sprite                  Sprite Hardware Details 
 Creating Additional Sprites      Summary of Sprite Registers 
 Reusing Sprite DMA Channels      Summary of Sprite Color Registers