If you design a memory picture larger than the display window, you must
choose which part of it to display. Displaying a portion of a larger
playfield differs in the following ways from displaying the basic
playfields described up to now:
* If the big picture in memory is larger than the display window,
you must respecify the modulos. The modulo must be some value
other than 0.
* You must allocate more memory for the larger memory picture.
Specifying the Modulo
Specifying the Data Fetch
Memory Allocation
Selecting the Display Window Starting Position
Selecting the Stopping Position