Re: Move UAE and Winuae to sourceforge.net???


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Posted by Forefather on September 19, 2003 at 09:38:55:

In Reply to: Re: Move UAE and Winuae to sourceforge.net??? posted by MartinG on September 18, 2003 at 15:55:57:


: : I'd keep it simple personally. But then I have no need for the JIT since I only play games. The JIT is not important anyway, just one of those "nice" features of WinUAE.
: I think I will initially, Things like JIT will be last, if at all.

Cool.

: : : a) I can do it in small incremental steps.
: : I think you will find that very hard indeed.
: Why?

Because the emulation has so fundermentally changed since UAE. How can you bring fixes in when the code is completely different? I am sure there will be some that you can do - but on the whole, I think it would be quite difficult to isolate them.

Maybe you could bring over whole modules at a time, that may be easier. So, blitter, copper, cia's, disk system, etc., all be ported one at a time. I can see that working, though IIRC some of these things still have dependancies on the improved emulation of the other parts. I do not know how difficult it will be for sure though, since I have never tried it.

: But I don't want multiple code paths. I want _one_ gui written in GTK2 that runs on window AND linux. I don't want GTK for linux and native win32 on windows. My plan is to have exactly the same code in UAE running on every platform.

: One code path -> faster debugging.

Ah, I understand. I was thinking you wanted "join" WinUAE development to make it more platform-independant.

Personally, I think that what you are planning should have been done in the first place. :)
I wish you all the best with it!

Just one question though, what happens when the WinUAE team adds new features / fixes bugs etc? Are you going to try to keep your version in sync (oh that magical diff ;), or try to sell them on development directly into your version?

Anyway, it sounds better all the time!



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