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;/* visiblewindow.c - Execute me to compile me with SAS C 5.10
LC -b1 -cfistq -v -y -j73 visiblewindow.c
Blink FROM LIB:c.o,visiblewindow.o TO visiblewindow LIBRARY LIB:LC.lib,LIB:Amiga.lib
** open a window on the visible part of a screen, with the window as large
** as the visible part of the screen.  It is assumed that the visible part
** of the screen is OSCAN_TEXT, which how the user has set their preferences.

#include <exec/types.h>
#include <intuition/intuition.h>
#include <intuition/intuitionbase.h>
#include <graphics/displayinfo.h>

#include <clib/exec_protos.h>
#include <clib/intuition_protos.h>
#include <clib/graphics_protos.h>

#ifdef LATTICE
int CXBRK(void)    { return(0); }  /* Disable Lattice CTRL/C handling */
int chkabort(void) { return(0); }  /* really */

/* Minimum window width and height:
** These values should really be calculated dynamically given the size
** of the font and the window borders.  Here, to keep the example simple
** they are hard-coded values.
#define MIN_WINDOW_WIDTH  (100)
#define MIN_WINDOW_HEIGHT (50)

/* minimum and maximum calculations...Note that each argument is
** evaluated twice (don't use max(a++,foo(c))).
#define max(a,b) ((a)>(b)?(a):(b))
#define min(a,b) ((a)<=(b)?(a):(b))

struct Library *IntuitionBase;
struct Library *GfxBase;

/* our function prototypes */
VOID handle_window_events(struct Window *win);
VOID fullScreen(VOID);

** open all the libraries and run the code.  Cleanup when done.
VOID main(int argc, char **argv)
/* these calls are only valid if we have Intuition version 37 or greater */
if (GfxBase = OpenLibrary("graphics.library",37))
    if (IntuitionBase = OpenLibrary("intuition.library",37))


** Open a window on the default public screen, then leave it open until the
** user selects the close gadget. The window is full-sized, positioned in the
** currently visible OSCAN_TEXT area.
VOID fullScreen(VOID)
struct Window *test_window;
struct Screen *pub_screen;
struct Rectangle rect;
ULONG screen_modeID;
LONG width, height, left, top;

left  = 0;   /* set some reasonable defaults for left, top, width and height. */
top   = 0;   /* we'll pick up the real values with the call to QueryOverscan(). */
width = 640;
height= 200;

/* get a lock on the default public screen */
if (NULL != (pub_screen = LockPubScreen(NULL)))
    /* this technique returns the text overscan rectangle of the screen that we
    ** are opening on.  If you really need the actual value set into the display
    ** clip of the screen, use the VideoControl() command of the graphics library
    ** to return a copy of the ViewPortExtra structure.  See the Graphics
    ** library chapter and Autodocs for more details.
    ** GetVPModeID() is a graphics call...

    screen_modeID = GetVPModeID(&pub_screen->ViewPort);
    if(screen_modeID != INVALID_ID)
        if (QueryOverscan(screen_modeID, &rect, OSCAN_TEXT))
            /* make sure window coordinates are positive or zero */
            left = max(0, -pub_screen->LeftEdge);
            top  = max(0, -pub_screen->TopEdge);

            /* get width and height from size of display clip */
            width  = rect.MaxX - rect.MinX + 1;
            height = rect.MaxY - rect.MinY + 1;

            /* adjust height for pulled-down screen (only show visible part) */
            if (pub_screen->TopEdge > 0)
                height -= pub_screen->TopEdge;

            /* insure that window fits on screen */
            height = min(height, pub_screen->Height);
            width  = min(width,  pub_screen->Width);

            /* make sure window is at least minimum size */
            width  = max(width,  MIN_WINDOW_WIDTH);
            height = max(height, MIN_WINDOW_HEIGHT);

    /* open the window on the public screen */
    test_window = OpenWindowTags(NULL,
            WA_Left, left,            WA_Width,  width,
            WA_Top,  top,             WA_Height, height,
            WA_CloseGadget, TRUE,
            WA_IDCMP,       IDCMP_CLOSEWINDOW,
            WA_PubScreen,   pub_screen,

    /* unlock the screen.  The window now acts as a lock on the screen,
    ** and we do not need the screen after the window has been closed.
    UnlockPubScreen(NULL, pub_screen);

    /* if we have a valid window open, run the rest of the
    ** program, then clean up when done.
    if (test_window)

** Wait for the user to select the close gadget.
VOID handle_window_events(struct Window *win)
struct IntuiMessage *msg;
BOOL done = FALSE;

while (! done)
    /* we only have one signal bit, so we do not have to check which
    ** bit(s) broke the Wait() (i.e. the return value of Wait)
    Wait(1L << win->UserPort->mp_SigBit);

    while ( (! done) &&
            (msg = (struct IntuiMessage *)GetMsg(win->UserPort)))
        /* use a switch statement if looking for multiple event types */
        if (msg->Class == IDCMP_CLOSEWINDOW)
            done = TRUE;

        ReplyMsg((struct Message *)msg);