In this form of animation, you can specify objects that have independently controllable velocities and accelerations in the X and Y directions. Components can still sequence. The variables that control this motion are located in the AnimOb structure and are called: * YVel, XVel--the velocities in the y and x directions. These values are added to the position values on each call to Animate() (see below). * YAccel, XAccel--the accelerations in the xa nd y directions. These values are added to the velocity values on each call to Animate() (see below). The velocity values are updated before the position values.