For each AnimComp, you initially specify: * A pointer to the AnimComp's controlling AnimOb. * Initial and alternate views, their timing and order. * The initial inter-component drawing priorities (for multiple AnimComp sequences, this specifies which sequence to display frontmost). * A pointer to a special animation routine related to this component (optional). * Your own extensions to this structure (optional). Sequencing AnimComps Linking Multiple AnimComp Sequences Position of an AnimComp Component Ordering Specifying Time for Each Image