For each AnimComp, you initially specify:
* A pointer to the AnimComp's controlling AnimOb.
* Initial and alternate views, their timing and order.
* The initial inter-component drawing priorities (for multiple
AnimComp sequences, this specifies which sequence to display
frontmost).
* A pointer to a special animation routine related to this
component (optional).
* Your own extensions to this structure (optional).
Sequencing AnimComps Linking Multiple AnimComp Sequences
Position of an AnimComp Component Ordering
Specifying Time for Each Image