This chapter describes how to use the functions provided by the graphics
library to manipulate and animate Graphic Elements (also called GELs). It
is divided into six sections:
* An overview of the GELs animation system, including fundamental terms
and structures
* Explanation of simple (hardware) Sprites and an example showing their
usage
* Explanation of VSprites and an example showing their usage
* Explanation of Bobs and an example showing their usage
* Discussion of topics that apply to all GELs such as collision
detection and data structure extensions.
* Discussion of animation, using AnimComps and AnimObs and an example
showing their usage
About the GELs System
Using Simple (Hardware) Sprites
Using Virtual Sprites
Complete VSprite Example
VSprite Advanced Topics
Using Bobs
Collisions and GEL Structure Extensions
Animation with GELs
Function Reference