When you specify single-playfield mode you are asking that the system
treat all bitplanes as part of the definition of a single playfield image.
Each of the bitplanes defined as part of this ViewPort contributes data
bits that determine the color of the pixels in a single playfield.
Figure 27-12: A Single-playfield Display
If you use dual-playfield mode, you can define two independent, separately
controllable playfield areas as shown on the next page.
Figure 27-13: A Dual-playfield Display
In the previous figure, PFBA was included in the display mode. If PFBA
had not been included, the relative priorities would have been reversed;
playfield 2 would have appeared to be behind playfield 1.