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    struct FontPrefs
    {
        LONG            fp_Reserved[4];
        UBYTE           fp_FrontPen;     /* Textcolor */
        UBYTE           fp_BackPen;      /* Character background color */
        UBYTE           fp_DrawMode;
        struct TextAttr fp_TextAttr;
        BYTE            fp_Name[FONTNAMESIZE]; /* Font name */
    };