NAME WM_HANDLEINPUT -- IDCMP input handling method SYNOPSIS result = DoMethod( winobj, WM_HANDLEINPUT, &code ); FUNCTION This method is used to handle the IDCMP input of a window. Call this method when the signal bit of the window's UserPort is set. This method will return when it encounters a message that requires notifying your application or when the message port no longer contains messages for the window. The return value is two-part. The upper word describes the class of the event the value represents, and the lower word is a modifier that describes the event. Defined class return codes are: WMHI_IGNORE Ignore this event WMHI_LASTMSG No more messages WMHI_CLOSEWINDOW Close gadget hit WMHI_GADGETUP Gadget hit. WMHI_INACTIVE Window went inactive. WMHI_ACTIVE Window was activated. WMHI_NEWSIZE Window was resized. WMHI_MENUPICK A menu item was selected. WMHI_MENUHELP Help was pressed in a menu. WMHI_GADGETHELP A gadget sends a help message. WMHI_ICONIFY Window should be iconified. WMHI_UNICONIFY Window was deiconified. WMHI_RAWKEY Raw key code WMHI_VANILLAKEY Vanilla key code WMHI_CHANGEWINDOW Window moved (or depth arranged) The value of the lower word is defined for WMHI_GADGETUP and WMHI_GADGETHELP as the ID of the gadget, and for WMHI_MENUPICK and WMHI_MENUHELP as the menu code. WMHI_GAGDETHELP uses the special values 0 and WMHI_GADGETMASK as messages "pointer not over your window" and "pointer over your window but not over a gadget". WMHI_RAWKEY returns the raw key ID of the key being pressed (to get the qualifiers also, you have to use the IDCMP hook), and WMHI_VANILLAKEY returns the ASCII value of the key. WMHI_VANILLAKEY is only returned when you set IDCMP_VANILLAKEY. Windowclass itself does not need vanilla key IDCMP. WMHI_NEWSIZE returns some extra information in the low word: if WMF_ZOOMED is set, the window is now in zoomed state. If WMF_ZIPWINDOW is set, this resize was caused by either a click of the zoom gadget or a call to ZipWindow(). WMHI_CHANGEWINDOW is returned when the window is moved. For resizing of the window, listen to WMHI_NEWSIZE. By setting WA_NotifyDepth, this event will also be returned for depth arranging. The lower word contains CWCODE_DEPTH in this case. WMHI_CLASSMASK masks the lower word of the result code out, while WMHI_GADGETMASK and WMHI_MENUMASK mask out the high word, leaving only the ID part of the result value. A generic application side of WM_HANDLEINPUT looks like this: GetAttr( WINDOW_SigMask, winobj, &wsig ); mask = Wait(wsig); /* maybe other signals */ if (mask & wsig) while ((result = DoMethod( winobj, WM_HANDLEINPUT, &code )) != WMHI_LASTMSG) switch (result & WMHI_CLASSMASK) { case WMHI_CLOSEWINDOW: close = TRUE; break; case WMHI_GADGETUP: switch (result & WMHI_GADGETMASK) { /* handle the gadgets here */ } /* handle whatever other events you want here */ } if (close) DisposeObject( winobj ); /* destroy the window */ If you have set up the window to use a shared message port, you can simply call this method on each of the windows: if (mask & wsig) { WmHandleInputWin1(); WmHandleInputWin2(); WmHandleInputWin3(); } INPUTS code -- A pointer to a WORD that should be set to contain the Code value from the IntuiMessage. RESULTS Windowclass will automatically respond with an appropriate action to many input events. When it does not know what to do with an event, it will return with a value as descibed above.