NAME ScrollLayer -- Scroll around in a superbitmap, translate coordinates in non-superbitmap layer. SYNOPSIS ScrollLayer( dummy, l, dx, dy ) a0 a1 d0 d1 void ScrollLayer( LONG, struct Layer *, LONG, LONG); FUNCTION For a SuperBitMap Layer: Update the SuperBitMap from the layer display, then copy bits between Layer and SuperBitMap to reposition layer over different portion of SuperBitMap. For nonSuperBitMap layers, all (x,y) pairs are adjusted by the scroll(x,y) value in the layer. To cause (0,0) to actually be drawn at (3,10) use ScrollLayer(-3,-10). This can be useful along with InstallClipRegion to simulate Intuition GZZWindows without the overhead of an extra layer. INPUTS dummy - unused l - pointer to a layer dx - delta to add to current x scroll value dy - delta to add to current y scroll value BUGS May not handle (dx,dy) which attempts to move the layer outside the layer's SuperBitMap bounds. SEE ALSO graphics/layers.h