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   NAME
       SyncSBitMap --	Syncronize Super BitMap with whatever is
			in the standard Layer bounds.

   SYNOPSIS
       SyncSBitMap( layer )
                      a0

	void SyncSBitMap( struct Layer * );

   FUNCTION
       Copy all bits from ClipRects in Layer into Super BitMap
	BitMap.  This is used for those functions that do not
	want to deal with the ClipRect structures but do want
	to be able to work with a SuperBitMap Layer.

   INPUTS
	layer - pointer to a Layer that has a SuperBitMap
		The Layer should already be locked by the caller.

   RESULT
	After calling this function, the programmer can manipulate
	the bits in the superbitmap associated with the layer.
	Afterwards, the programmer should call CopySBitMap to
	copy the bits back into the onscreen layer.

   BUGS

   SEE ALSO
	CopySBitMap() graphics/clip.h