NAME
GetRGB32 -- Set a series of color registers for this Viewport. (V39)
SYNOPSIS
GetRGB32( cm, firstcolor, ncolors, table )
a0 d0 d1 a1
void GetRGB32( struct ColorMap *, ULONG, ULONG, ULONG *);
INPUTS
cm = colormap
firstcolor = the first color register to get
ncolors = the number of color registers to set.
table=a pointer to a series of 32-bit RGB triplets.
RESULT
The ULONG data pointed to by 'table' will be filled with the 32 bit
fractional RGB values from the colormap.
BUGS
NOTES
'Table' should point to at least ncolors*3 longwords.
SEE ALSO
LoadRGB4() GetColorMap() LoadRGB32() SetRGB32CM() graphics/view.h