NAME
InitBitMap -- Initialize bit map structure with input values.
SYNOPSIS
InitBitMap( bm, depth, width, height )
a0 d0 d1 d2
void InitBitMap( struct BitMap *, BYTE, UWORD, UWORD );
FUNCTION
Initialize various elements in the BitMap structure to
correctly reflect depth, width, and height.
Must be used before use of BitMap in other graphics calls.
The Planes[8] are not initialized and need to be set up
by the caller. The Planes table was put at the end of the
structure so that it may be truncated to conserve space,
as well as extended. All routines that use BitMap should
only depend on existence of depth number of bitplanes.
The Flagsh and pad fields are reserved for future use and
should not be used by application programs.
INPUTS
bm - pointer to a BitMap structure (gfx.h)
depth - number of bitplanes that this bitmap will have
width - number of bits (columns) wide for this BitMap
height- number of bits (rows) tall for this BitMap
BUGS
SEE ALSO
graphics/gfx.h