NAME
DeleteLayer -- delete layer from layer list.
SYNOPSIS
result = DeleteLayer( dummy, l )
d0 a0, a1
LONG DeleteLayer( LONG, struct Layer *);
FUNCTION
Remove this layer from the list of layers. Release memory
associated with it. Restore other layers that may have been
obscured by it. Trigger refresh in those that may need it.
If this is a superbitmap layer make sure SuperBitMap is current.
The SuperBitMap is not removed from the system but is available
for program use even though the rest of the layer information has
been deallocated.
INPUTS
dummy - unused
l - pointer to a layer
RESULTS
result - TRUE if this layer successfully deleted from the system
FALSE if layer not deleted. (probably out of memory )
BUGS
SEE ALSO
graphics/layers.h, graphics/clip.h