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NAME
    SPSincos - obtain the sine and cosine of a number

SYNOPSIS
    fnum3 = SPSincos(pfnum2, fnum1);
                     d1.l,   d0.l
    float *pfnum2;
    float fnum1;
    float fnum3;

FUNCTION
    Accepts a floating point number (fnum1) representing
    an angle in radians and a pointer to another floating
    point number (pfnum2). It computes the cosine and places it in
    *pfnum2. It computes the sine and returns it as a result.

INPUTS
    fnum1 - Motorola fast floating point number
    pfnum2 - pointer to Motorola fast floating point number

RESULT
    *pfnum2 - Motorola fast floating point number (cosine)
    fnum3 - Motorola fast floating point number (sine)

BUGS
    None

SEE ALSO
    SPSin, SPCos