NAME
SetWindowTitles -- Set the window's titles for both window and screen.
SYNOPSIS
SetWindowTitles( Window, WindowTitle, ScreenTitle )
A0 A1 A2
VOID SetWindowTitles( struct Window *, UBYTE *, UBYTE * );
FUNCTION
Allows you to set the text which appears in the Window and/or Screen
title bars.
The window title appears at all times along the window title bar.
The window's screen title appears at the screen title bar whenever
this window is the active one.
When this routine is called, your window title will be changed
immediately. If your window is the active one when this routine is
called, the screen title will be changed immediately.
You can specify a value of -1 (i.e. (UBYTE *) ~0) for either of
the title pointers. This designates that you want Intuition to leave
the current setting of that particular title alone, and modify
only the other one. Of course, you could set both to -1.
Furthermore, you can set a value of 0 (zero) for either of the
title pointers. Doing so specifies that you want no title to
appear (the title bar will be blank).
Both of the titles are rendered in the default font of the window's
screen, as set using OpenScreen().
In setting the window's title, Intuition may do some other rendering
in the top border of your window. If your own rendering sometimes
appears in your window border areas, you may want to restore the entire
window border frame. The function SetWindowTitles() does not do this
in the newer versions. The function RefreshWindowFrame() is provided
to do this kind of thing for you.
INPUTS
Window = pointer to your window structure
WindowTitle = pointer to a null-terminated text string, or set to
either the value of -1 (negative one) or 0 (zero)
ScreenTitle = pointer to a null-terminated text string, or set to
either the value of -1 (negative one) or 0 (zero)
RESULT
None
BUGS
SEE ALSO
OpenWindow(), RefreshWindowFrame(), OpenScreen()