NAME
AvailFonts -- Inquire available memory & disk fonts.
SYNOPSIS
error = AvailFonts(buffer, bufBytes, flags);
A0 D0 D1
LONG AvailFonts( struct AvailFontsHeader *buffer, LONG bufBytes,
ULONG flags );
FUNCTION
AvailFonts fills a user supplied buffer with the structure,
described below, that contains information about all the
fonts available in memory and/or on disk. Those fonts
available on disk need to be loaded into memory and opened
via OpenDiskFont, those already in memory are accessed via
OpenFont. The TextAttr structure required by the open calls
is part of the information AvailFonts supplies.
When AvailFonts fails, it returns the number of extra bytes
it needed to complete the command. Add this number to your
current buffer size, allocate a new buffer, and try again.
INPUTS
buffer - memory to be filled with struct AvailFontsHeader
followed by an array of AvailFonts elements, which
contains entries for the available fonts and their
names.
bufBytes - the number of bytes in the buffer
flags - AFF_MEMORY is set to search memory for fonts to fill
the structure, AFF_DISK is set to search the disk for
fonts to fill the structure. AFF_SCALED is set to
not filter out memory fonts that are not designed.
Any combination may be specified. AFF_TAGGED is set
to fill the buffer with TAvailFonts elements instead
of AvailFonts elements.
RESULTS
buffer - filled with struct AvailFontsHeader followed by the
[T]AvailFonts elements, There will be duplicate entries
for fonts found both in memory and on disk, differing
only by type. The existence of a disk font in the
buffer indicates that it exists as an entry in a font
contents file -- the underlying font file has not been
checked for validity, thus an OpenDiskFont of it may
fail.
error - if non-zero, this indicates the number of bytes needed
for AvailFonts in addition to those supplied. Thus
structure elements were not returned because of
insufficient bufBytes.
EXAMPLE
int afShortage, afSize;
struct AvailFontsHeader *afh;
...
afSize = 400;
do {
afh = (struct AvailFontsHeader *) AllocMem(afSize, 0);
if (afh) {
afShortage = AvailFonts(afh, afSize, AFF_MEMORY|AFF_DISK);
if (afShortage) {
FreeMem(afh, afSize);
afSize += afShortage;
}
}
else {
fail("AllocMem of AvailFonts buffer afh failedn");
break;
}
}
while (afShortage);
/*
* if (afh) non-zero here, then:
* 1. it points to a valid AvailFontsHeader
* 2. it must have FreeMem(afh, afSize) called for it after use
*/