The three odd-numbered bitplanes (1, 3, and 5) are grouped together by the
hardware and may be used in playfield 1. Likewise, the three even-numbered
bitplanes (2, 4, and 6) are grouped together and may be used in playfield
2. The bitplanes are assigned alternately to each playfield, as shown in
Figure 3-13.
About dual-playfield bitplanes.
-------------------------------
In high resolution mode, you can have up to two bitplanes in each
playfield -- bitplanes 1 and 3 in playfield 1 and bitplanes 2 and 4
in playfield 2.
Number of
Bitplanes
"turned on." Plafield 1 * Playfield 2 *
------------------------------------------------------
0 none none
____________
| |
1 | 1 |
| |
|____________|
____________ ____________
| | | |
2 | 1 | | 2 |
| | | |
|____________| |____________|
____________ ____________
| | | |
3 | 1 _________|__ | 2 |
| | | | |
|__| 3 | |____________|
| |
|____________|
____________ ____________
| | | |
4 | 1 _________|__ | 2 _________|__
| | | | | |
|__| 3 | |__| 4 |
| | | |
|____________| |____________|
____________ ____________
| | | |
5 | 1 _________|__ | 2 _________|__
| | | | | |
|__| 3 _________|__ |__| 4 |
| | | | |
|__| 5 | |____________|
| |
|____________|
____________ ____________
| | | |
6 | 1 _________|__ | 2 _________|__
| | | | | |
|__| 3 _________|__ |__| 4 _________|__
| | | | | |
|__| 5 | |__| 6 |
| | | |
|____________| |____________|
* Note: Either playfield may be placed "in front of"
or "behind" the other using the "swap-bit."
Figure 3-13: How Bitplanes Are Assigned to Dual Playfields