You determine the conditions required for triggering gameport events by
passing an I/O request to the device with GPD_ASKTRIGGER set in
io_Command, the length of the GamePortTrigger structure set in io_Length
and the address of the structure set in io_Data. The gameport device will
respond with the event trigger conditions currently set.
struct IOStdReq *GameIO; /* Must be initialized prior to using */
struct GamePortTrigger GameTR;
void get_trigger_conditions(struct GamePortTrigger *GameTR)
{
GameIO->io_Command = GPD_ASKTRIGGER; /* get type of triggers */
GameIO->io_Data = (APTR)GameTR; /* place data here */
GameIO->io_Length= sizeof(GameTR);
DoIO(GameIO);
}