Each OpenDevice() must eventually be matched by a call to CloseDevice().
All I/O requests must be complete before CloseDevice(). If any requests
are still pending, abort them with AbortIO() and remove them with WaitIO().
if (!(CheckIO(GameIO)))
{
AbortIO(GameIO); /* Ask device to abort request, if pending */
}
WaitIO((GameIO); /* Wait for abort, then clean up */
CloseDevice(GameIO);