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The audio device operates like the other Amiga I/O devices.  To make
sound, you first open the audio device, then send I/O requests to it, and
then close it when finished.  See "Introduction to Amiga System Devices"
chapter for general information on device usage.

Audio device commands use an extended I/O request block named IOAudio to
send commands to the audio device.  This is the standard IORequest block
with some extra fields added at the end.

struct IOAudio
{
    struct IORequest ioa_Request;/* I/O request block. See exec/io.h.    */
    WORD   ioa_AllocKey;       /* Alloc. key filled in by audio device   */
    UBYTE  *ioa_Data;          /* Pointer to a sample or allocation mask */
    ULONG  ioa_Length;         /* Length of sample or allocation mask.   */
    UWORD  ioa_Period;         /* Sample playback speed                  */
    UWORD  ioa_Volume;         /* Volume of sound                        */
    UWORD  ioa_Cycles;         /* # of times to play sample. 0=forever.  */
    struct Message ioa_WriteMsg;/* Filled in by device- usually not used */
};

See the include file devices/audio.h for the complete structure definition.

 Opening The Audio Device 	 Audio And System I/O Functions 
 Audio Device Command Types      Closing The Audio Device 
 Scope Of Audio Commands