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Prefs Drawer

The Prefs drawer contains the icons for the Preferences editors and the Preset drawer. Figure 5-1 illustrates the Preferences editors window.

Figure 5-1.

Preferences Window

The following editors are listed in the order in which they are described in this chapter:

Font

For changing the fonts used in the different areas of the screen.

IControl

For choosing miscellaneous system options, such as the key used for screen drag.

Input

For changing the mouse speeds, key repeat speeds, and selecting keyboard type.

Locale

For selecting the language and locality.

Overscan

For adjusting the size of the display area for text and for graphics.

Palette

For changing the Workbench colors.

Pointer

For changing the size, shape, and color of the mouse pointer and busy pointer.

Printer

For specifying the printer driver that matches your printer and for specifying options, such as paper size and margin width.

PrinterGfx

For setting up your printer to print graphics.

PrinterPS

For controlling output to a PostScript printer.

ScreenMode

For choosing a different monitor display mode.

Serial

For setting the specifications for the serial port, which is used to communicate through modems or networking systems.

Sound

For determining the sound your Amiga produces for its display beep.

Time

For setting the time and date.

WBPattern

For selecting or creating background patterns for the Workbench windows and screen.

Presets

For storing different Preferences editor configurations changed through the Project menu.

Editor Menus and Presets Drawer

With the exception of Time, each editor has three menus: Project, Edit, and Settings. The Project menu lets you save and load Prefs preset files, which allow you to quickly change to different configurations. By default, these files are saved in the Presets drawer (SYS:Prefs/Presets), although they can be saved to any location you specify. If you save icons for the files (by selecting Create Icons?), you can activate the settings by opening the file's icon, rather than opening the actual editor.

When you save settings in the Preferences editors by clicking on the Save button, the system stores those settings in the following location:

SYS:Prefs/ENV-Archive/Sys/editorx.prefs

where SYS: is the name of the volume containing the file and editorx is the name of the specific Preferences editor. The settings saved to the Env-Archive drawer are the ones used when you boot. We recommend when you use the Save As option that you use the path provided or a completely different path than this for storing Preset files.

Project Menu

The following Project menu options let you save the editor settings to a specific file and open previously saved files:

Open

Loads the information from a specified preset file.

Save As

Specify the preset file in which to save the currently displayed settings. The requester provides a default file name in the Presets drawer. Change this to a different name if you have more than one preset for that editor.

Quit

Exits the editor without performing any changes. The same as Cancel gadget.

Edit Menu

The Edit menu options allow you to restore previously used settings or the default settings. The options are:

Reset to Defaults

Returns the editor settings to the system default settings.

Last Saved

Returns the editor settings to the last settings you saved with the Save gadget (not the Save As item).

Restore

Returns the editor to the settings displayed when you opened the editor first.

The WBPattern and Pointer Edit Menus have the following additional options:

Cut

Copies and clears the whole work area to the Clipboard.

Copy

Copies the whole work area to the Clipboard.

Paste

Replaces the whole work area with the last thing cut or copied.

Erase

Deletes everything in the work area.

Undo

Undoes the last action performed.

Load Image

Opens a file requester for entering the name of an image file to use as a background pattern or picture.

These options make editing patterns and pointer images easier. Use Cut, Copy, and Paste to transfer images between the editor and a Clipboard-aware program with more extensive drawing tools, such as IconEdit. Use Load Image to import any standard IFF bitmap image into the editor. (Images larger than the editor work area are cut off on the bottom and right sides when loaded or pasted.)

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